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Authorized by VINTAGE

Book Trailor: Tomorrow and tomorrow and tomorrow


The book <Tomorrow and tomorrow and tomorrow> by Gabrielle Zevin is like a game machine, with a story that spans 30 years and topics that span gender, disease, eroticism and gaming culture. In short, it is the story of a pair of friends who love games, who start and grow up together.

The reader becomes a professional player, navigating through the variousmechanisms, themes and genres, understanding the metaphors of reality, as game designer Sadie says: Life is an unfair game. 

Director: Hyo Kim, Frances Keung, Maureen Weng, Hannah Jang, Sunny Lee
Storyboard: Hyo Kim
Mood board: Sunny Lee
Mood Video: Maureen Weng
Microsoft Windows 95 System Simulator: Maureen Weng
3D elements: Maureen Weng, Sunny Lee
Motion Graphic Design: Hyo Kim, Hannah Jang, Frances Keung

Editing: Maureen Weng, Hyo Kim, Frances Keung

Music: ‘Game Over’ by Danijel Zambo

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Even though the main characters are Sam and Sadie, the first supporting character, Marx, is who we consider to be the key character of the animation, so initially we intended to present the elements of the plot with Marx as the main focus in the trailer: the 90s, the game, the car accident, the gunshots, the paper crane, the strawberry fields. But then we had a long discussion and consideration about what the trailer should be and what the atmosphere should be, and combining what the author said in the book introduction, we overturned the whole outline and re-summarised it into "90s-00s games", "The key characters: the relationship between Sam, Sadie and Marx" and "The meaning behind the title of the book".



"You are both a performer and a player in your life"

The Evolution

1. The book`s title <Tomorrow and tomorrow and tomorrow> deprived of “Macbeth`s famous 
Act V soliloquy” 
It`s a tragedy, but Marx gets hope in it: The idea that we might start again every day of our lives and also a metaphor for playing video games with their infinite restarts, extra lives and chances for redemption.

2. ‘GAMER’ is the answer
In Chapter 7 the ‘NPC’. Marx told Sam that “There`s no game without NPCs. ” We are the NPCs in each other's lives and the dominant players in our own life. Therefore we decided to make a first- person view on computer screening. Each viewer becomes a gamer while they are watching the animation, finding hints from the animation about the complex relationship between Sam, Sadie, and Marx. In addition to having a better understanding of the book itself, and the depth meaning of the 'RESTART’ in the story.

3. Tetris design
Tetris is one of the most well-known games in the ’90s, it represents a generation’s childhood memories. We decided the colours which represent those three characters and puzzle them within purposes. It implies the strong bonding between the three of them, as well as emphasizing the complex triangle love is happening in the story.

4. Player select
We used symbolic items to represent each main character in the book with 3D builder, which means the technological advances in their game development and also to build curiosity to the audiences, as well as give a hint of the narrative.

5. The 'restart’ button
It refers as everything can be restarted', quoted from the book ‘ The world of infinite restarts. Start again at the beginning, this time you might win. And it’s not as if all our results were bad. ’ There is no actual win or lose in the game, which metaphorically refers to reality, there is no success or failure, it's about our decision of who we are willing to become.